NBA - Multi-Lineup Builder Written Tutorial

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For a video walkthrough of the Multi-Lineup Tool, click here

One main feature of our Player Models is the ability to create several lineups at one time with the Multi-Lineup Builder. This allows users to automatically generate dozens of lineups based on their desired criteria instead of taking the time to manually create each one. 

To get started, click on the 'Multi Lineups' icon on the left side of the Player Models page. 

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Once you are on the Multi-Lineups page, you'll need to adjust your settings to spit out the lineups you're looking for. 

Please note, when making lineups for DraftKings, you are required to lock, like/unlike or set exposures for at least two players before optimizing and creating lineups. If you don't, a message will pop up to remind you.

There are several settings on the left side of the page to get familiar with.

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# of Lineups: This is how many lineups will be generated. Creating large numbers of lineups will take a longer time to generate.

Generate By: This drop-down menu allows you to choose what metric you want prioritized in your lineups. The default setting will be 'Rating', which is referring to players' ratings in the particular model you are in. Other options include ceiling and floor, projected points and projected +/-, points/salary and trends. If you go to a past date, you can select 'Actual Points', as well.

Unique Players: The minimum number of players that have to be different in each of your lineups. For example, if you set this to one player, you can have two lineups that are exactly the same except for one player. 

Diversification: How random your lineups will be. Setting this to 0 will make your lineups less random, which would generate the optimal lineups based on whatever metric you are using, but likely use a small player pool. If you set it to 10, your lineups will be very random. This would mean there are players used in your lineups that may not have high ratings. You would have a larger player pool and likely finish your contest with a wide array of results. 

Salary Cap%: These settings will determine how much of the salary cap will be used in your lineup. The default settings are 99% minimum ($49,500 on DraftKings) and 100% maximum ($50,000). If you were in a very small tournament, perhaps you'd consider lowering the minimum down a couple of percentage points.

Max Exposure %: The maximum exposure for players in your lineups. If left at 100%, you could generate 50 lineups with one player (or more) in all 50. If you set it at 50%, no players would appear in more than 25 lineups.

Once you have your settings in place, you can click 'Generate Lineups'.

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In the example above, there are 10 lineups. They will be sorted from best to worst based on whatever metric you've chosen, which in this case is 'Rating'. On the right side of the page, you will see your exposures across all the lineups. These 10 lineups use 29 total players, with Aaron Gordon and Kristaps Porzingis (70%) having the highest exposures. If you want to adjust a player's exposure, you can set a 'Min' or 'Max' exposure and re-generate your lineups. 

'Lev' refers to leverage, which is how much higher or lower ownership you are projected to have vs. the field. Since Aaron Gordon is projected to have 21-25% ownership (23% average), but he's in 70% of our lineups, we have 47% leverage (70%-23%). If you're expected to have less ownership than the field, the leverage will show a negative number in red. 

Once you are done, you can set a tag or just click save lineups. 

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Saving your lineups will send them to the 'My Lineups/Entries' tab. From here, you can download your lineups so you can upload them to your fantasy sites rather than manually entering them. 

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